@startuml
sprite $nodemon_line [48x48/16] {
000000000000000000000002200000000000000000000000
0000000000000000000003BAAB2000000000000000000000
000000000000000000019B2001AA10000000000000000000
0000000000000000006C30000004C7000000000000000000
00000000000000004C600000000005C40000000000000000
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00000000000018B200000000000000002B91000000000000
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0002B00000074004C60000000000005C5001A000000B2000
00005C50000742B910000000000000008B31A00005C50000
0000008B2005CB20000000000000000001AC7002B8000000
00000002A910000000000000000000000000019A20000000
0000000004C70000000000000000000000006C4000000000
000000000006C4000000000000000000004C700000000000
00000000000019B200000000000000002AA1000000000000
000000000000002B9000000000000008B200000000000000
00000000000000004C600000000005C50000000000000000
0000000000000000006B30000003B8000000000000000000
000000000000000000019A1001AA10000000000000000000
0000000000000000000003B9AB3000000000000000000000
000000000000000000000002200000000000000000000000
}


!define DEV2_NODEMON_LINE(_alias) ENTITY(rectangle,black,nodemon_line,_alias,DEV2 NODEMON_LINE)
!define DEV2_NODEMON_LINE(_alias, _label) ENTITY(rectangle,black,nodemon_line,_label, _alias,DEV2 NODEMON_LINE)
!define DEV2_NODEMON_LINE(_alias, _label, _shape) ENTITY(_shape,black,nodemon_line,_label, _alias,DEV2 NODEMON_LINE)
!define DEV2_NODEMON_LINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,nodemon_line,_label, _alias,DEV2 NODEMON_LINE)
skinparam folderBackgroundColor<<DEV2 NODEMON_LINE>> White
@enduml